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Aug. 14th, 2007 | 02:55 pm
mood: chipper chipper

Eevee, F; level 25 *STARTER*
Ability - Adaptability: If Eevee uses the same attack as its type, then the move's power is increased.
Tackle Charges the foe with a full-body tackle.
Tail Whip: Wags the tail to lower Foe's DEFENSE.
Sand-Attack: Reduce the foe's accuracy by hurling sand in it's face.
Quick-Attack: An extremely fast attack that always strikes first.

Ivysaur, M; level 20
Ability - Overgrow: Whe Ivysaur's HP gets low, its grass type attacks' power is multiplied by 1.5
Sleep Powder: Scatters a powder that may cause the foe to sleep.
Razor Leaf: Cuts the enemy with leaves. High critical-hit ratio.
Vine Whip: Strikes the foe with slender, whiplike vines.
Take Down: A reckless charge attack that also hurts the user.

Swablu, F; level 18
Ability - Natural Cure: Conditions are healed when withdrawn from battle.
Peck: Attacks the foe with a jabbing beak, etc.
Sing: A soothing song lulls the foe into deep slumber.
Fury Attack: Jabs the foe 2 to 5 times with sharp horns, etc.
Safeguard: A mystical force prevents all status effects.

Spheal, M; level 24
Ability - Thick Fat: Fire & Ice type moves do 50% damage on Spheal.
Body Slam: A full-body slam that may cause paralysis.
Powder Snow: Blasts the foe with a snowy gust. May cause freezing.
Water Gun: Squirts water to attack foe.
Defense Curl: Curls up to conceal weak spots and raise DEFENSE.

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